When watching our holds fill with gas got a bit much we decided that shooting each other in tech 1 ships might more interesting. MNEE are industrialists at heart, we mine, explore, manufacture, invent and mission when we need money. PVP has never really caught on, at least voluntary PVP, the other kind we have had plenty of. War declarations seem to follow us as we migrate from alliance to alliance.
So it is not unfair to categorise most of us as pvp noobs. With this in mind we started with a free for all, all of warped to a planet with a view to see who would be the last man standing. That quickly was shown to be rather chaotic and my ship had flames emerging from it for the rest of the night.
Next we tried to more structured 1 on 1. Rubico in his Caracal played cat and mouse with the Thoraxes and was declared winner. Then MCHammered logged on, took one of the Thorax and showed us how it is supposed to be done. By the time I logged off for the night he had beaten the Caracal 3 times.
It was fun. Next time we need to set some base rules:
Warp in time. The first to arrive has an advantage over the second to arrive.
Distance. Ships are either designed to get up close and dirty (Gallente) or keep their range (Caldari).
No blowing people up. Rubico came to the first engagement in frigate hoping that he could orbit faster than my guns could keep up. Most of the time he was right but when he got 5xlight neutron blasters in the face he found himself in his POD.
We need to fit out an ambulance with shield, armour and hull repairers.
So it is not unfair to categorise most of us as pvp noobs. With this in mind we started with a free for all, all of warped to a planet with a view to see who would be the last man standing. That quickly was shown to be rather chaotic and my ship had flames emerging from it for the rest of the night.
Next we tried to more structured 1 on 1. Rubico in his Caracal played cat and mouse with the Thoraxes and was declared winner. Then MCHammered logged on, took one of the Thorax and showed us how it is supposed to be done. By the time I logged off for the night he had beaten the Caracal 3 times.
It was fun. Next time we need to set some base rules:
Warp in time. The first to arrive has an advantage over the second to arrive.
Distance. Ships are either designed to get up close and dirty (Gallente) or keep their range (Caldari).
No blowing people up. Rubico came to the first engagement in frigate hoping that he could orbit faster than my guns could keep up. Most of the time he was right but when he got 5xlight neutron blasters in the face he found himself in his POD.
We need to fit out an ambulance with shield, armour and hull repairers.
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