Monday, October 25, 2010

Taking down the Sansha


Well the Sansha decided to attack and made a slight tactical error. 
It all started a bit earlier as the word got out that an anomoly had been spotted near Amarr. Quickly space began to fill with capsuleers all out to kick Sansha back to where they came from... at least 99% of capsuleers, well maybe 95%...
As local filled with capsuleers the inevitable happened and someone targetted someone else. Several misunderstandings later Concord were on the scene. Quite near the wormhole as it turned out. So as the last Sansha battleship died and the Sansha Carrier deployed, it deployed quite close to Concord. And then the carrier opened up with smartbombs. 
Needless to say Sansha will need to revise their modus operandi, aswell as find a new carrier...
On the positive side my sentry drones managed to knock some paint work off the carrier so SI Radio got on the killmail and Slay's personel performance shot up to 98%. Only one way for that indicator to go...

Thursday, October 21, 2010

SI Wormholing

 SI Radio went sperlunking. And it was in style! No RR Domi fleet for this corporation, tech 3 cruisers with logistic backup dove into a type 5 and set about clearing the sites.

The corporation lends the ships to the members for corporation ops. I was lent a Blaster Proteus. I must say Slay felt quite naked with only 35k armour between him and the sleepers. The usual RR dominix had at least twice that amount. Bu the logistics were easily able to keep up, even when a trigger was set off early the gang never got into difficulty.

The other difference from a RR Domi gang was that I had to chase sleepers to get them into range of my blasters. But once I did the damage was impressive ~450 while in sleeper armour and up to 1600 while in sleeper structure.

It went well and we cleared two sites in just over an hour. I retired to bed then but all in all SI Radio proved that they knew what they are about in wspace.

Monday, October 11, 2010

First night in 0,0 fleet

Well even after playing Eve intermittently for three years there is lots I have not yet done. Slayfoe's Bull has recently joined SI Radio and moved down to Providence to take part in the local wars.

SI Radio live in Noir Space in Providence and take active part in defending this space. So last night I joined up and went to look at how things are done. I was given access to the Noir vent and shadowed the fleet in my Nemesis stealth bomber until I had an idea what was needed and wasn't about to make a fool of myself or SI Radio.

tltr version: I need to get myself a long range POS bashing machine - they were all using Drakes, I suspect the passive shielded Myrmidon would do just nicely with some long range guns and sentries. You have to be able to target the POS tower to damage it's shields - and blasters just don't have the range.

Lesson learnt: I need more ships.

Goal - ships for Providence
Myrmidon
Passive shielded POS basher with sentries and rails or artillery, Something that can target and hit a POS tower from outside the shields or about 40k - about 60mISKies
Ishtar
Passive shielded Ishtar for running Cosmic Anomolies - hard to do these in a Thorax - about 110mISKies
Proteus
Wormhole operations ship - about 400mISKies