Saturday, December 18, 2010

Exploration: Booster R&D

High sec
Escalation
Serpentis

Wave 1
1 x Shadow dude - dropped Shadow ammo and 
4 x Harvesters (Frigates)
7 x cruiser class
2 x Core Lord Admirable (BS)

Wave 2
Various frigates and cruisers
2 x Core Grand Admiral

1 x Amber cytosin cloud that can't be harvested because it is inside an asteroid with a radius of 3000m and the range of gas harvesters are 1500m!
4 x Gas storage units that cant be blown up

Escalated to  Booster R&D
Again your radio comes alive with the voice of this femme serpentia "This is an important security announcement, all ships in G5, G6, G8 and G9: evacuate immediately to a new location and wait for security forces to escort you back to base." It seems like your little enterprise has made the local division of the Serpentis organization a bit confused, perhaps they are not used to be the hunted. This message was a bit troubling though... you can expect two whole gas mining teams and a security team of an undisclosed size. You need to be more careful here... 

The mighty Orca

Well Carraig naTairbhe is the proud owner of a space brick - the Mighty Orca. It is full of stuff, some of it useful, some of it less so. So lets start positive:
  • It is big. Really big. As long as you plan to fly smaller ships then it acts as a nice carrier;
  • It has a nice buffer tank - I think it has 102k EFT before I switch on any modules (242k with modules);
  • It can sport three full loads of light drones (armour, shields and ECM);
  • It CAN use warfare links, three of them.
The down side:
  • You can't use the Orca as a taxi, ie, you can't park one player inside it while another flies it;
  • The Corporate Hangars are different when characters in different corporations look at them, this stops you being able to use it as a base for characters when they are from different corps;
  • You can always jettison the load though, have the other character pick it up and use the fitting service;
  • When you launch a ship from the ship maintenance bay, it comes out with 35%? shields.
I have the Ship maintenace bay filled with:
  • A Catalsyt Salvaging Destroyer
  • A Helios cov ops
  • The Echelon frigate for hacking
  • An atron fit for speed
  • Space for an Ishtar
  • I need to find another cruiser for gas mining after a missed opportunity in exploration

Exploration!

Well, at last the Orca is bought, fitted and flying round with all my goodies stuffed in it. Eggs all in one basket? Yes! But it has over 200k EFT so it would take quite a gank fleet to take it down in high sec. Anyhow, it is there to serve as mobile base for Slayfoe's Bull with gang links specifically there to help the passive shield rides he is currently using (Shield Harmonizing +% to shield resists and The one that reduces your ship signature radius.)
So last night I took my mini fleet down to the bottom of Sinq Liaison where the number of pilots in the last 24 hours seemed smaller, climbed into the Helios and threw out the probes.
Bollaire: nothing
Ney: First hit - empty cosmic anomoly - I presume someone had already done it - and had forgotten his ogres in the last room.
Ney: Second hit - jackpot! Of course I forgot to mark  down the name... however the relevent points - on about the third wave a named individual pops up - target - shoot! As soon as he goes down up pops another window - I have an escallation. Good thing I hung round to loot thoughw, he dropped some shadow serpentis ammo and a low grade snake implant. His then ship salvaged for some tech 2 salvage - three firsts in one night. The bounties don't come to too much but the place is silly easy in a passive shield Ishtar, might be time to drop some tank for some gank. So of to Brybier Slay trots leaving Carraig to follow up in the Hulk.
Brybier: once I figure that you can just warp to the escalation using the journal Slay pops up in a high sec booster gas cloud. Serpentis Harvester guards are a bit harder and floating among them is another named dude (or was he just Shadow - I can't quite remember). Either way I take him out first and get another escalation to Vylade but not before picking up some more tech2 salvage, a serpentis module and shadow serpentis tag.

Lessons learnt:
  • I need some other ships in the Hulk that can Gas Harvest, Hack and Decode;
  • People in the same fleet but not in the same corporation cannot web each other without Concord!
  • Atrons cannot tank gate guns;
  • Atrons can go wickedly fast (over 5k when MWD is overheated!).
  • This exploration gig is good fun - or again maybe I got lucky...

Monday, December 6, 2010

The Great Wildlands

Situation as of November 2010.

The Great Wildlands is NPC land with the sovreignety claimed by Thrukker Tribe. The Angel Cartel infect the place like a plague.

Stations:
Being a Nomadic people they have few stations. This region has three stations quite close to each other quite close to the Empire side of the region:
  • N-DQ0D
  • M-MD3B
  • E02-IK
Players:
One of the larger players is Republic (RE-AL) who operate a NRDS policy. They have plenty of opposition in the form of White Noise and the Brick Squad. They are based out of M-M.

The region is DANGEROUS.

Connections:
The GW is in the Western side of the Eve cluster easily accessible from Molten Heath in Minmitar Space. A small trade hub called Teonusude is a good jump off point for the GW being a station with a medical clone bay and easy access to Rens for new ships. From Teon there is a pipe through Egbinger directly to NIH from where a pilot can continue get access to the region's three stations.

Alternatively there are routes from Empire through Derelik. This pilot can only report that the Derelik pipe is supposedly heavily camped by hostiles.

The last direct Empire- GW connection is through Metropolis. I have never taken this pipe and can only speculate. It connects to the very northerly tip of GW and appears to be the main Empire-Cache route. This puts the access far from the GW stations mentioned above.

As for Null Sec conenctions: the GW region connects to Etherium Reach in the North, Curse and Scalding Pass in the South, and Cache and Geminate in the West.

An SI Radio Roam in the Great Wildlands

So Sunday night rolled round and I was fortunate enough to be able to log and play with SI Radio. The first corp roam I had participated with in Null Sec. Nothing is ever simple in Eve. The fleet was split in two with half in Teon the other half in N-D so first order of the day was to regroup. Naturally the half in null sec ran smack into a Brick Squad (Red) gang at the second gate. Some had aggessed, some hadn't. Those that hadn't aggressed managed to jump through up the pipe to Teon leaving the rest on N-D the side.

We spent the rest of the evening playing with the Brick Squad and other reds coming down from Etherium Reach. Result: 1 Republic Firetail (Minie faction frigate) 1 Vagabond (Minie Heavy Assault) and 1 Hurricane (Minie Battlecruiser) on their side to 1 Crusader (Amarr interceptor) and 1 Omen (Amarr cruiser) on our side. Materially we came of the better though for a while it looked like I was going to add my Myrmidon to the loses, after all I still hadn't taken part in a fleet op in GW without losing a ship!

We had a series of fc, Errik did very well, Stryker had a go. We were safe and got our kills in ambushes. We took our loses to another Brick Squad gang in small fast ships that would land and get away before we could target.

We had rolled out in an armour BC fleet with plenty of dps, an Onieros doing armour reps and two cov ops for scouts. The scouts were deployed ahead and behind. They did an excellent job. out forward scout in particular, Lynn, did an excellent job at reporting targets.

The BC was a mixed bag, plenty of drones, short range and medium range guns. vv01r in the Crusader was the fastest ship we had but wasn't enough to catch the small fast ships coming though the gate. We were 14 ships for most of the roam.

In summary: though we were short a method of locking and tackling very fast ships we got some victims and had a very enjoyable evening.

Monday, October 25, 2010

Taking down the Sansha


Well the Sansha decided to attack and made a slight tactical error. 
It all started a bit earlier as the word got out that an anomoly had been spotted near Amarr. Quickly space began to fill with capsuleers all out to kick Sansha back to where they came from... at least 99% of capsuleers, well maybe 95%...
As local filled with capsuleers the inevitable happened and someone targetted someone else. Several misunderstandings later Concord were on the scene. Quite near the wormhole as it turned out. So as the last Sansha battleship died and the Sansha Carrier deployed, it deployed quite close to Concord. And then the carrier opened up with smartbombs. 
Needless to say Sansha will need to revise their modus operandi, aswell as find a new carrier...
On the positive side my sentry drones managed to knock some paint work off the carrier so SI Radio got on the killmail and Slay's personel performance shot up to 98%. Only one way for that indicator to go...

Thursday, October 21, 2010

SI Wormholing

 SI Radio went sperlunking. And it was in style! No RR Domi fleet for this corporation, tech 3 cruisers with logistic backup dove into a type 5 and set about clearing the sites.

The corporation lends the ships to the members for corporation ops. I was lent a Blaster Proteus. I must say Slay felt quite naked with only 35k armour between him and the sleepers. The usual RR dominix had at least twice that amount. Bu the logistics were easily able to keep up, even when a trigger was set off early the gang never got into difficulty.

The other difference from a RR Domi gang was that I had to chase sleepers to get them into range of my blasters. But once I did the damage was impressive ~450 while in sleeper armour and up to 1600 while in sleeper structure.

It went well and we cleared two sites in just over an hour. I retired to bed then but all in all SI Radio proved that they knew what they are about in wspace.

Monday, October 11, 2010

First night in 0,0 fleet

Well even after playing Eve intermittently for three years there is lots I have not yet done. Slayfoe's Bull has recently joined SI Radio and moved down to Providence to take part in the local wars.

SI Radio live in Noir Space in Providence and take active part in defending this space. So last night I joined up and went to look at how things are done. I was given access to the Noir vent and shadowed the fleet in my Nemesis stealth bomber until I had an idea what was needed and wasn't about to make a fool of myself or SI Radio.

tltr version: I need to get myself a long range POS bashing machine - they were all using Drakes, I suspect the passive shielded Myrmidon would do just nicely with some long range guns and sentries. You have to be able to target the POS tower to damage it's shields - and blasters just don't have the range.

Lesson learnt: I need more ships.

Goal - ships for Providence
Myrmidon
Passive shielded POS basher with sentries and rails or artillery, Something that can target and hit a POS tower from outside the shields or about 40k - about 60mISKies
Ishtar
Passive shielded Ishtar for running Cosmic Anomolies - hard to do these in a Thorax - about 110mISKies
Proteus
Wormhole operations ship - about 400mISKies

Thursday, September 23, 2010

Slayfoe joins SI Radio

Well, here I am again updating Slayfoe's blog. He has decided to leave his friends in MNEE behind for a shot at 0,0 fun in Providence. While working in Dublin I got listening to podcasts and very much liked Planet Risk. They kept me sane while filling out concrete panels schedules!

SI Radio are based in Providence under the protective umbrella of Noir Mercenary Corporation. Of course maybe this is the Noir Protection Racket Corporation, who am I to say? Either way I was interviewed, accepted and have spent the last night station spinning while going through the required reading in the forums. Hopefully when I get back from a weekend on the continent I will actually get to do something with them!

Pretty pictures will have to wait till then.