Friday, September 19, 2008

A New Game

It isn’t that I am bored with Eve and it isn’t that Eve is too much of a reputation grind at the moment. It is more that Warhammer is so easy. So a certain pod pilot is learning some skills in the background while the new incarnation of Slayfoe is crushing (or more accurately, being crushed) greenskins, gobos, orcs and snotlings.

WarHammer Online launched yesterday, it took FOREVER to load, patch and figure out the details. I tried to re-register Slayfoe but it turns out that the system remembered my name, email address and password from Beta. So I just pressed play and it allowed me to play. It appears that there are different US and Euro websites with different info on each – I haven’t found out how to register my CD key yet so I fully expect not to be able to play when I get back from a weekend away on Sunday evening.

Can’t believe that I am off sailing in Collanmore the weekend that Warhammer launches. I wasn’t going to play it but the temptation got too much during the week when Aileen phoned me up from town and asked if I needed anything. I eventually got into the game at 21:00 last night and went with the advised realm and side. So Slayfoe is an Ironbreaker, a dwif tank on Karad-Kharaz.

I am not sure my system is fully up to the requirements, it can get a bit jerky from time to time but it didn’t stop me from enjoying the experience immensely – I only got to bed at 02:35. I participated in a public quest (everyone can join in towards a goal) and a scenario (battleground in WoW speak), did lots of questing, unlocking parts of my Tome of Knowledge (brilliant idea) and not enough looking round.

I must say I am really looking forwards to Sunday evening and having a little go before bed.

Wednesday, September 10, 2008

The Grand Plan…

…continues. Some days are just about finishing all the small training times left over from when you swap out of a nearly complete training in order not to waste valuable training time while you are away at work. Last night was one of those days. I also had to wait for the jump clone timer to tick away in order to get a new implant-free jump clone to fly down to Providence in my target, also known as an Iteron III.

I have decided that all the loot lying round unclaimed in Providence is a crime and that things would be neater if someone cleaned up the belts. I am going to loot and salvage the wrecks that infest the belts and drag all the salvage up to Tash-Murkon.

Think I’ll start by hauling the gear I have already collected to Tash-Murkon and bring back some salvage and tractor beams. Suddenly hauling is exciting.

Tuesday, September 9, 2008

First trip into 0.0 sec

The Surkanan Alliance that MNEE (Slayfoe’s corporation) joined is friendly with a 0.0 space alliance called CVA. They control a part of the Providence Region at the south end of Amarr Empire space, not far from Tash-Murkon. The nice thing about CVA is that they have an anti-pirate policy and allow anyone into their space that obeys their rules.

So I fleeted up with Jayden and Smint on Sunday, jump cloned down to Surkanan and travelled south to the edge of Empire Space. I took Hazelnut II, a blaster fit Thorax with cloak, stab and inappropriate tank. Unusually, Providence space edges onto high-sec space in a system called Kish or Kesh or some such name. It turned out that the adrenaline of travelling towards 0,0 space was worse that actually jumping out of empire. No one was waiting there or anywhere up the short line of systems to Deliverance, a CVA outpost in Providence. They charged 22,400ISK to dock, repair doesn’t seem extraordinarily expensive but they don’t have a market.

With the station bookmarked we wandered of to a dead-end tube and went ratting (killing pirates for bounty). Where the largest pirate I have seen in low-sec was a battle-cruiser, we were treated to battleship spawns in 0.0 space. The spawns are Sansha Nation ships – delivering E/M and thermal death – hence my need to refit a decent tank against these damage types. The spawns come in various sizes:

1 battleship with accompanying 3 frigates
2 battleships with accompanying 3 cruisers
2 cruisers (possibly battle-cruisers) with 3 accompanying frigates
1 cruiser with 2 frigates
5 cruisers/ battle-cruisers

I can handle spawn 1, 3 and 4. Battleships are not a problem once you get up close and orbit them – they simply can’t hit a cruiser. Cruisers and battle-cruisers are a real problem though – they can melt me. The battleships have bounties of between 500k and 950k. It really makes sense with this sort of return to rat by yourself or with no more than 1 other person. You can make money quickly but can’t get rid of the loot, there are a lot of un-looted wrecks floating round space waiting to be salvaged.

Once I get some decent money together I am thinking of coming back with a battle-cruiser. The cruiser is too small for some of these spawns though once I get it properly fitted out things might become easier.

Friday, September 5, 2008

The grind that is Chemal Tech

Aim
I would like to be able to move to Surkanan semi-permanently and mission there in-between the pirate hunting fun. There is a poor quality level 1 agent there and top quality level 3 and 4 agents in Surkanan. So I have moved Slayfoe back to Gallente Space to grind his standing up to the required level to use the Surkanan level 3 agents.

Slayfoe currently has a standing of 1.56, as modified by his social skills, with Chemal Tech.

Slayfoe is currently using L2Q-11 marketing agent in Meis (Hourbane Bolmolie).

There are more marketing agents and an internal security agent in Oursulaert that Slayfoe can use as upgraded agents as his standing improves.

Level 3 agents
Target: L3Q20 agents in Surkanan space – require standing of 5.0
To get there Slayfoe can grind the internal security agent in Oursulaert from 2.8 to 5.0. Chemal Tech seems to have a large jump in the level 3 agents between a L3Q-9 agent (3.55 standing required) to a L3Q16 agent (4.8 standing required). This seems like an awful lot of grinding level 2 missions, little money but easy.

Level 4 agents
L4 agents are spread all over the place but the ones in Surkanan are L4Q20, just like the L3 agents. This means grinding the L3Q20 agents until standing is 7.0 and access to L4Q20 agents. Being low-sec should mean a nice reward per mission though. Being admin I suspect a lot of the missions will be courier.

Synopsis
Chemal Tech is a bitch to get going, but once using the high level three agents in Surkanan space the rewards should be good. To help I should concentrate on leveling Slayfoe’s social skills – both social (for better rewards) and connections (for standing improvements)