Thursday, April 7, 2011

Tenerifis

Tenerifis is conquerable nullsec in the south of the cluster. It is a long chain with small loops off the main chain and with some small branches.
The Angel Cartel are omni-present. According to the forums one of the Angel Officers has been present in this region - I've never seen him!.

Stations:
10 outposts in the region at the moment spread from the top to the bottom. These have all the services you will need (if you can get to them!)

Players:
Situation as of April 2011
In April 2011 it is divided between AAA renters (AAA Citizens) and White Noise. EON are a small French Alliance in the centre. Very much a NRSI policy in effect with effective intel channel through the region.
Situation as of July 2011The area is under control of -A- renting out systems to SI Alliance (around KW), EON (near DG7) and others down south. It is at the border of -A- and Red Alliance space.


The region is DANGEROUS.

Connections:
To the north and east, Tenerifis connects to Immensea (2 connections, one at each side of the region) and Detorid.
To the south and west, Tenerifis connects to Impass, Omist and Feythabolis.
To the north and west, Tenerifis connects to Catch.

Central Angel Sparkling Tower - Radar Plex

Radar in 0,0
Hordes and hordes of small frigates and cruisers with a ring of missile towers. Some webbing, some target painting, no obvious warp distrupting. Clear the nasties and you can use a codebreaker on various Angel computery gadgets. On cracking open the Angel Database 4 more cruisers warp in - but by then I had looted the database and was off with my loot!

Loot
Datacore - Nuclear Physics x 14
Datacore - Mechanical Engineering x 9
Decryptors - Minmater, Advanced Theories
Decryptors - Minmater, Circuitry Schematics
Skillbook - Minmater Encryption Methods
Cryptics Data Interface Blueprint
Materials and Compounds - Construction Alloy x 85
Materials and Compounds - Data Processor x 94
Materials and Compounds - Electric Conduit x 96
Materials and Compounds - Mechanical Parts x 71

Ship
Passive shield Ishtar with codebreaker II, prototype cloaking device and 3 x 220mm projectile weapons.

Thursday, March 17, 2011

Angel Cartel Naval Shipyard

Where: Tenerifis

How: scanned down an unknown signature in a Helios  (Slay needed to bring Sister Probes down to 0.25au with very good probing skills and cov ops V!)

When: 15th March 2011

Description: So while searching for WH for the corp to pillage Slay came across this DED rated 10/10 complex. Enough people were on line, Errik volunteered to tank, two were volunteered to do the logisitics and everyone else outfitted in dps. Eight warped to the complex deadspace gate, Eric warped in to get the aggro, we followed and in short order we had chewed up the rats.

Loot: Most the bosses refused to drop anything, we got the static drops of overseer stuff, some T2 loot of one of the bosses but it wasn't till the last boss that it became worth doing. This one dropped a Marcharial bpc along with some x-gisti shield somthingorother. It went into the pot, Errik volunteered to jump to high-sec to sell it off and distribute the loot.

We each made some million from bouties, there was a load of salvage but until the final loot stuff is sold and distributed it remains a corp group pve exercise.

Suggestions for CCP: harden the fuck up! Unlike sleepers rats there was no aggro switching and the whole thing was a walk in the park - the rats shot the unbreakable tank - we shot the rats. The whole exercise could be done with 2? boats if you were willing to take your time about it - 1 tank with drone dps and 1 logi with drone dps - mind you it really would take a while...

Last thoughts: apparantly you need a Leadership of V to be able to enter these 10/10 DED complexes. A shout out to Luminous Ardokay for for his reading of the colour text :)

Thursday, March 10, 2011

Back to Wormholing

When: Wednesday 10th March 2011
Where: J140135 entrance in JK-Q77
Who:
Sarek - cov ops/ stealth/ industrial
Sakisakhr - Nemesis, then another Nemesis :)
Slayfoe - Myrmidon gas miner
Carraig naTairbhe - Myrmidon gas miner
N'ascent - Cov ops
What happened: logged in to find Sarek and N'ascent playing with a cov ops from a C5 WH in JK. Joined the chase round the system before the intruder headed back for the WH and wasn't seen again. The WH had 13 anomolies, 1 grav and 12ish ladar sites - none with C320 or C540 that the corp required. Sakissakhr made the POS owner happy when he got the might of THIS FULLY OPERATIONAL deathstar in the face and got one-shotted while admiring the Moros in the shields.
Slay drained a Sizeable Perimiter Reservoir with 2 x gas mining Myrmidons - KW really needs some Gas Harvester IIs. Had to go fetch the Ishtar and refit for armour repping to kill 6 sleeper frigates.

Wednesday, February 16, 2011

Anomaly levels

Easiest
(Faction) Burrow
(Faction) Hideaway
(Faction) Refuge
(Faction) Den
(Faction) Yard
(Faction) Rally Point
(Faction) Port
(Faction) Hub
(Faction) Haven
(Faction) Sanctum
Hardest

NullSec Anomalies

After having spent a month exploring high-sec and dipping my toe into low-sec, I am trying out nullsec exploration. It is, as one might imagine, a TOTALY different kettle of fish. I brought an Ishtar out here and dropped into an Angel Haven to have a go. Two volleys from the defenders and I fled flames following me all the way back to the repair-shop.

So last night I tried again in a Dominix with a corp member, Avail, in a dps Mymidon. The dual LARII tank was severely tested and at one point we had to warp out, recover and come back in. Angel rats put out a range of damage, stacking explosive hardeners doesn't do it.

The long and short of it is: need to improve speed/reward ratio, we simply didn't make that much money in the hour we shot the angels. To improve I plan to change my Dominix so that:
  • it uses explosive drones;
  • has three railguns;
  • has a cap booster
  • take off recharger and replace with webifier
With this ship Slay would be able to do the anomoly I did last night by myself, but it was faster and more fun with someone else.

A New Home in Tenerifis

SI Radio has a new home in KWsomethingorother in Tenerifis. Sitting in the middle of the system is an outpost held together by duct-tape and magic shields.
The magic shields work like this: When the place belongs to someone else you shoot it. After a while the outpost become invulnerable. After 24ish hours you can shoot the remaining shields off the place. Then, by magic, they spring back to full with your name over the door!
So I sat with 40ish other alliance members at point blank range in a neutron blaster domi with Garde II sentries blasting away. When you don't need any tank they can put out an impressive amount of dps! We then took down the TCU and SBU and all the other TLAs, put up our own and hey presto! We had a home.
The market has a surprising amount of useful stuff on it which surprised me, the repairshop is free, their are plenty of belts, loads of anomolies and more Arkonor than you can possibly mine. It is my first real taste of alliance life in nullsec and so far things have gone quite well. N'Ascent, our inveterate prober found a direct high-sec WH yesterday, took the opportunity to fill up on some bits that I had forgotten to bring out, if that happens much then Arkonor is being shipped straight out to Empire!
We got our moment of fame when we appeared on the login news page and life has settled down remarkably quickly. The alliance certainly needs to recruit some more EU tz peeps but I am enjoying life out in the depths of nullsec.