Monday, January 9, 2012

Guristas and their damage

After some abortive scanning round Deklein last night (6 systems and ony 1 WH?), the corp settled into destroying anomolies. And by destory I mean rape, pillage and burn to a beat that wouldn't be out of place in a fast foxtrot. I suspect that 2 anomolies were burnt through for each tick of the wallet. By the time I left the wallet has ticked 7, 10 and 7m with lots more to come when I logged off. The group included a Macherial, Thanatos, Gila, 2 Tengus and myself in an Astarte. I suspect I was the least productive of the group apart from being a tank a lot of the time - those Guristas really don't like Gallente.
Some number comparing ensued and I did some look up. 7 tech 2 neutron blasters and I was doing pitiful damage. It was suggested that I might add a magstab or two so I went away to look at my fit and Guristas. Turns out that Guristas are not like Angels at all, they do Kenetic with a little thermal damage and that is it. As the Astarte is currently used as PVE only I'll strip the EANM and Explosive hardener and add two magstabs tonight and see what difference that makes.
I also have to find a good source of tech 2 blaster ammo because running anomolies like that goes through the stuff fast and without the tech 2 ammo I am getting no bonus from my blaster specialisation skills.
Before these changes my fitting screen has a dps of 575ish. Hopefully the 2 extra magstabs and tech 2 ammo should push that up over 700.

Later...
Turns out Null ammo and 3 No Magstabs pushes dps up to 1001 on EFT and 978 in-game but makes the tank a lot tighter.

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