Slayfoe’s Bull recently hit 3m skillpoints. A pittance say many an old player but quite a threshold for me. I understand the scale of the game much better. It is quite carefully balanced between giving quick access to lots of ships but requiring time to be able to fly these ships well. My current strategy to rush to BS to be able to do L4 missions and make money seems flawed. When I discovered that my shell of skills was quite hollow (and my 1st BS blew up!) I went back to learning the basics – Electronics, Engineering, Mechanic, Gunnery, Frigate and Cruiser. These are all (cruiser excepted) rank 1 skills, with my current level of attributes it takes about 5 days to get level 5 in any of these skills. The exception is cruiser V that will take 20 something days and will be perfect to learn while away in Turkey on holidays.
Where is all this leading you might ask? Well, there is a lovely Gallente techII cruiser called an Ishtar. It is a drone carrier and as hard as nails hence it’s classification – Heavy Assault Cruiser. It is also expensive and will make a perfect ship to take on Serpentis.
To get there I need to train skills that will allow me to fly other little babies on the way… to get the names I got sidetracked into on evewiki and realised how many small ships are available to fly and how many ways one can specialise.
Hmm priest…er…logistics (Oneireos – techII logistics).
While I am here I will give a list
Frigate
Tech I – EWAR, mining/trading, combat, improved combat
Tech II – assault ships (hard frigates)
Tech II – Covert ops (generic and stealth bomber)
Tech II – Electronic attack ships (remote sensor dampening)
Tech II – Interceptors (also known as tacklers)
Destroyer
Tech I – frigate killer or salvager
Tech II – interdictor (interdiction spheres to stop warping)
Cruiser
Tech I – EWAR, support, blaster boat & drone boat
Tech II – Heavy Assault Ship (blaster and drone versions)
Tech II – heavy interdictor (interdiction sphere centred on ship)
Tech II – Logistics
Tech II – Recon ships (cruiser versions of covert ops)
Then it just goes on into the larger ships which, frankly, are a little expensive for me to be playing with atm. As I said above, getting the skills to fly them is one thing - getting the skills to fly them well is another proposition entirely. I can fly a BS but I can't fit (or shoot) a large gun... The same will apply to recon ships (few EWAR skills), logistics (need remote armour reppers) or anything else on the list.
Then there is the ability to do something with tech I modules vs the ability to do something at Tech II.
Thursday, July 24, 2008
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